Search the Glossary
Tip: try “anchor”, “Powerplay”, “match-ups”, “variance”.
A
Anchor
Batter who stabilizes the innings by facing many balls and rotating strike. Reduces volatility. See Beginner B3.
All-Rounder
Contributes with both bat and ball, providing multiple paths of impact. Great for captaincy logic.
Algorithm (Personal)
Your repeatable pre-match checklist (roles → conditions → captaincy). Keeps choices consistent.
Advantage (Match-Up)
When a player’s style naturally suits an opponent (e.g., wrist spin vs certain right-handers).
Anchor vs Finisher
Anchor = stability early/middle; Finisher = late-overs impact with higher variance. Balance both in XI.
B
Balance (Safe vs Brave)
Mix stable picks with a few context-driven upside plays. See Intermediate I3.
Balls Faced Share
Amount of deliveries a batter faces on average; a direct measure of opportunity. See I2.
Boundary Rate
Percentage of balls hit for 4s/6s; useful for judging finishing strength on small grounds.
Brave Pick
Higher-variance selection justified by conditions (e.g., lower-order hitter on flat pitch). See I3.
Bench Alternative
Backup option if toss or line-ups change expected roles at the last minute.
C
Captaincy Logic
Reasoning for choosing a focal player; multi-path contributors (all-rounders) are safer captains. See B3.
Context Fit
How well a player’s role aligns with pitch, venue, weather, and opposition.
Control (Bowling)
Restricting runs with dot-balls and accuracy; raises value in certain formats. See I2.
Clustering Risk
Stacking too much variance in one role/slot; spread upside carefully. See I3.
D
Death Overs
Final phase of an innings; high scoring potential and pressure on bowlers; finishers thrive.
Dew Factor
Evening moisture making the ball slippery; can favor chasing and reduce spin grip.
Dot-Ball %
Share of deliveries that concede no runs; proxy for pressure created by bowlers. See I2.
Differentiation
Logical uniqueness in selection to avoid crowded choices. See A2.
E
F
Finisher
Lower-order batter who attacks at the end; higher variance; context matters (venue size, bowling at death).
Form vs Role
Short-term performance vs expected responsibility; role stability often predicts opportunity better. See B2.
Fresh Pitch
New surface with pace/bounce; can aid new-ball seamers and top-order stroke play.
G
H
High-Variance Pick
Outcome swings widely; only choose with a clear context reason (venue, role, match-up).
Hype Bias
Letting trends override role/conditions; fix by verifying facts. See B4.
I
J
Journaling (Learning)
Write reasoning before/after matches to spot patterns and improve decisions. See A5.
Justification Note
One-line reason attached to each brave pick to prevent random choices.
K
Key Roles
Opener, anchor, finisher, strike bowler, all-rounder — foundation of team building. See B3.
Knowledge Check
Short quiz after lessons to confirm understanding. Go to Quizzes.
L
Learning Pillars
Clarity, fairness, balance — ensure safe learning for 18+ audiences only.
Line-ups (Official)
Confirmed XI; always check before finalizing roles. See B4.
Long-Term Edge
Advantages that persist (e.g., role consistency at certain venues across seasons).
M
N
New-Ball Value
Fresh seam movement aids wicket-taking; boosts opening bowlers’ upside.
Neutral Venue
Reduces home advantage; check travel fatigue and conditions more closely.
O
Opener
Batter facing the new ball; more balls faced (opportunity) but early wicket threat exists.
Opportunity Share
How much of the innings a player usually participates in (balls faced or overs bowled).
P
Powerplay
Early overs with fielding restrictions; favors aggressive batters and new-ball swing bowlers.
Pace vs Spin Preference
Some batters fare better against certain types; check match-up history. See I2.
Q
Quality of Opposition
Strength of rival bowling/batting impacts expected role output; adjust expectations.
R
Risk Management (Learning)
Plan boundaries for time, selection mix, and post-match review. See A3.
Role Stability
Player’s job stays consistent across games; often more predictive than short-term form.
S
Safe Pick
Role-consistent player with steady opportunity; anchors, reliable bowlers, or multi-path players.
Spin Control
Spinners restricting scoring in middle overs; rises on dry surfaces.
Strike Bowler
Bowler selected for wicket-taking ability; can be used early or at key moments.
T
Toss Impact
Bat/field decisions change role value (dew, chase pressure, new-ball swing). Verify before finalizing.
Team Stack (Balanced)
Using more players from one side; avoid blind stacking — keep diversification unless context is strong.
U
Upside (Context-Based)
Potential for a selection to exceed average output due to conditions or role change.
V
Variance
Natural up-and-down in outcomes even with good logic; accept it and focus on repeatable edges. See A1.
Venue Adjustment
Tweak picks by ground size, altitude, and typical scoring patterns.
W
Wind Direction
Affects hitting zones and swing; can guide finisher choice on big square boundaries. See A4.
Workload (Bowling)
Recent overs and schedule; informs fatigue and expected role on the day.
X
XI Balance
Overall composition of your side (anchors, finishers, strike bowlers, all-rounders) matched to venue/conditions.
Y
Yield (Learning)
How much clarity or improvement you get per study session; improved by notes and reviews.
Z
Zone (Power/Timing)
Player’s preferred hitting or bowling zone (e.g., square leg for power-hitter); align with wind/ground shape.